Warna merah pada hari Kamis, 17 Februari 2011 sekitar pukul 16.00 mendominasi pakaian yang dikenakan para siswa. Suster, Bapak, Ibu guru dan karyawan tak ketinggalan menggenakan pakaian yang bernuansa mandarin. Dengan panggung yang menggambarkan spirit Gong Xi Fa Cai 2562 berhiaskan patung kelinci emas, buah jeruk dan tak lupa pohon angpao serta lampion-lampion merah membuat panggung makin semarak.Setelah acara di panggung selesai,dilanjutkan dengan makan bersama di kelas.
Makan bersama di kelas pun dimulai, banyak aneka acara yang dikembangkan sendiri oleh masing-masing kelas. Makanan yang sama antar kelas adalah Mie goreng, Cap Jai, Koloke, dan Fu Yung Hai. Sedangkan beberapa kelas menambah menu lain di antaranya nasi goreng, minuman ringan, es buah dan masih banyak yang lainnya.
Dengan berakhirnya acara makan bersama di kelas maisng-masing tuntas sudah rangkaian perayaan Imlek SMP Panderman mulai dari sore hingga malam itu berakhir.
Counter strike online
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Selasa, 20 Maret 2012
Sabtu, 12 November 2011
Counter-Strike: Condition Zero
Counter-Strike: Condition Zero (CZ or CS:CZ) is a multiplayer video game and the follow-up to Counter-Strike. The game was released in 2004 using the GoldSrc Half-Life engine. CS:CZ features a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. Unlike other Counter-Strike games, Condition Zero also contains a single-player mission pack with the player playing as counter-terrorist alongside bots. The player unlocks maps and more effective bot teammates as he or she passes certain requirements for each map while playing as a counter terrorist. These requirements include targets such as "kill 3 enemies with a Bullpup" or "win a round in 60 seconds". Counter-Strike bots are a prominent part of Condition Zero gameplay.
As of 2008, the game is one of the ten most played Half-Life modifications in terms of players, according to GameSpy.[1]
Gearbox created an overhaul of Counter-Strike with high quality models and better graphics, similar to Blue Shift compared to Half-Life. They also added alpha blending, allowing for realistic foliage and weather effects. They added a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec. They also placed explosive weapons such as a Molotov cocktail, tear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed its late 2002 deadline and was given over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions. They enhanced the AI of the original Half-Life to create the initial bot AI. It was expected to have a release in early 2003 with a secondary multiplayer mode, and developed alongside the Xbox version of Counter-Strike.
However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and development was given over to the relatively young Turtle Rock Studios, who easily restarted where Gearbox left off. They developed an updated bot AI that was beta tested in Counter-Strike 1.6 before release. The final game contained a version mirroring Gearbox's version, along with 12 missions recovered from Ritual's single-player portion, called Deleted Scenes.[2][3][4][5][6][7][8][9][10]
Deleted Scenes was originally the focus on the game with standard multiplayer included. However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and Turtle Rock Studios eventually made its own version. The final game contained Ritual's single-player portion, called Deleted Scenes, along with Turtle Rock's version.
Several weapons from the "lost contents" have made an appearance in Deleted Scenes, including the M72 Light Anti-Armor Weapon, and the M60 machine gun. Some are limited to the AI terrorists, such as the machete and Rogue Entertainment's controversial suicide belt. Some reconnaissance weapons including the blow torch, radio, fiber-optic camera and remote control bombs. Players can also carry up to three grenades instead of the usual one. Moreover, the power of players' Kevlar Armor is boosted, better protecting players from many projectiles and bullets.
Some weapons were completely reanimated. This includes the Colt M4A1, FAMAS and Galil with the exception of the SIG SG 552 which uses its "beta animations". Weapon textures are also slightly modified. The weapons are colored a bit differently from their Counter-Strike counterparts, such as the Arctic Warfare Magnum which is now brown instead of green, the Steyr AUG and the Colt M4 carbine are now two-tone police black instead of the usual colors. It initially came with twelve missions, but later Steam updates added six additional missions that were cut from the initial release. There is a small community for Deleted Scenes, and a few custom maps have been released.
As of 2008, the game is one of the ten most played Half-Life modifications in terms of players, according to GameSpy.[1]
Contents[hide] |
[edit] Development
Condition Zero started development in 2000 by Rogue Entertainment, initially announced in May 2001 at E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to Sony and the development company went defunct, leaving Valve with the development. Later, they gave it to Gearbox Software, the developers of the Half-Life expansion packs, so that Valve could focus on the development rival Team Fortress 2 and its new engine.Gearbox created an overhaul of Counter-Strike with high quality models and better graphics, similar to Blue Shift compared to Half-Life. They also added alpha blending, allowing for realistic foliage and weather effects. They added a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from console games such as Tony Hawk's Pro Skater and Gran Turismo 3: A-Spec. They also placed explosive weapons such as a Molotov cocktail, tear gas bomb, and M72 LAW rocket. They also used the release of Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed its late 2002 deadline and was given over to Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions. They enhanced the AI of the original Half-Life to create the initial bot AI. It was expected to have a release in early 2003 with a secondary multiplayer mode, and developed alongside the Xbox version of Counter-Strike.
However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and development was given over to the relatively young Turtle Rock Studios, who easily restarted where Gearbox left off. They developed an updated bot AI that was beta tested in Counter-Strike 1.6 before release. The final game contained a version mirroring Gearbox's version, along with 12 missions recovered from Ritual's single-player portion, called Deleted Scenes.[2][3][4][5][6][7][8][9][10]
[edit] Condition Zero: Deleted Scenes
Condition Zero: Deleted Scenes is what is left over from Ritual Entertainment's dropped share of development, a series of eighteen unconnected single-player missions.Deleted Scenes was originally the focus on the game with standard multiplayer included. However, after declaring the game gold and handing out review copies of Ritual's work, Valve saw an average review score of around 60%. The companies retracted the gold status and work on Condition Zero was essentially begun again. Ritual's share of development was dropped, and Turtle Rock Studios eventually made its own version. The final game contained Ritual's single-player portion, called Deleted Scenes, along with Turtle Rock's version.
Several weapons from the "lost contents" have made an appearance in Deleted Scenes, including the M72 Light Anti-Armor Weapon, and the M60 machine gun. Some are limited to the AI terrorists, such as the machete and Rogue Entertainment's controversial suicide belt. Some reconnaissance weapons including the blow torch, radio, fiber-optic camera and remote control bombs. Players can also carry up to three grenades instead of the usual one. Moreover, the power of players' Kevlar Armor is boosted, better protecting players from many projectiles and bullets.
Some weapons were completely reanimated. This includes the Colt M4A1, FAMAS and Galil with the exception of the SIG SG 552 which uses its "beta animations". Weapon textures are also slightly modified. The weapons are colored a bit differently from their Counter-Strike counterparts, such as the Arctic Warfare Magnum which is now brown instead of green, the Steyr AUG and the Colt M4 carbine are now two-tone police black instead of the usual colors. It initially came with twelve missions, but later Steam updates added six additional missions that were cut from the initial release. There is a small community for Deleted Scenes, and a few custom maps have been released.
Counter-Strike: Condition Zero | |
---|---|
Developer(s) | Valve Corporation Gearbox Software Ritual Entertainment Turtle Rock Studios |
Publisher(s) | Valve Corporation |
Distributor(s) | Vivendi Universal (retail) Steam (online) |
Engine | GoldSrc |
Platform(s) | Microsoft Windows |
Release date(s) | March 23, 2004 |
Genre(s) | First-person shooter |
Mode(s) | Single-player Multiplayer |
Rating(s) | ESRB: Mature (M) PEGI: 16+ |
Media/distribution | CD-ROM(2) download |
System requirements
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Kamis, 10 November 2011
CS FIGHT
|
Jumat, 04 November 2011
Motorcade Assault
Deleted Scenes Mission | |
---|---|
Previous Mission | DrugLab |
Next Mission | Thin Ice |
Setting | 02:18 HOURS Eastern district Outside Vencie, Italy |
Counter-Terrorist Agency | German GSG-9 French GIGN |
Terrorist Faction(s) | Midwest Militia |
Overview | A European terrorist organization has come to prominence resulting a distinct spike in terrorist activity throughout this region. |
Main objectives | Take out the motorcade. Assassinate the terrorist leader. Locate the missing ground team. |
Contents[show] |
Overview
A European terrorist organization has come to prominence resulting in a distinct spike in terrorist activity throughout Outside Venice. The player must destroy one of the suspected trucks in the motorcade and kill the terrorist leader behind a bulletproof glass. Then, the player must locate the missing French GIGN ground team and cover them to the extraction point.Walkthrough
- Main article: Motorcade Assault/Walkthrough
Storyline
Main plan
While the ground team is ready to assassinate the target while is attempts to escape, the assault team is charged of eliminating all enemies escorting the target.Cut offEdit
The convoy is eliminated but killing one of the team's operatives, and the GIGN ground team is cut off and pinned down. Shortly, the commander and the player move to their position leaving Marco to stay put and provide covering fire. Then, the commander is hit by a sniper and tells the player to get to the ground team.Great battle
The player manages to eliminate all threats in the area, but when he gets to them, the door is locked and the player witnesses two GIGN operatives pinned down by machine gun fire. Succumbing to the bullets, one operative manages to toss a HE grenade to remove the threat, thanking the player and telling them to meet with the team at the extraction point. After the player removes all threats in the area, the player must get to the extract point and picks up an M3 on the way. More terrorists come in but the player manages to get them all and heads down to the sewers. After that, the player reaches the surface and see the target and eliminates the snipers as well, and sees the VIP behind the bulletproof glass.Assassination
The player must kill the VIP with a HE grenade found nearby and toss it in a hole in the glass window, blowing up everything and killing the target, shortly after, he meets up with the extraction team, who is pinned down by snipers but the player manages to kill all snipers and reaching the team in time.(about 30 seconds after player reaches the team)Objectives
- Upon commander's signal, take out the lead car in convoy with LAW.
- Suppress resistance.
- Locate and eliminate the VIP.
- Provide cover for the ground team.
- Eliminate VIP behind bulletproof glass.
- Get to the extraction point.
Transcript
Counter-Terrorist
Image | Unit |
GSG-9 | |
GIGN |
Terrorist
Image | Unit |
Midwest Militia |
Weapons & Equipments
Start
Weapons and equipments available for the player at start:WEAPON / EQUIPMENT | AMMO / AMOUNT |
Steyr AUG | 30 / 90 |
FN 5.7 | 20 / 100 |
Combat Knife | 1 / 1 |
Flashbang Grenade | 2 / 5 |
M72 LAW | 1 / 1 |
Gallery
Trivia
- The game file name for this mission is (cz_motor).
- The textures in this mission map is used in Condition Zero version of map Italy and Inferno.
- This is the only mission with the appearance of GIGN in the whole Deleted Scenes storyline.
- This is one of two missions involving 2 Counter-Terrorist factions, which is the German GSG-9 and the French GIGN. The other is the mission Alamo involving the US Navy SEALs and the British SAS.
- According to the sound files, the VIP is named Hans Dietrich.
See also
Previous mission
Next mission
Other GSG-9 missions
Counter-Strike: Condition Zero Deleted Scenes | |
---|---|
Training | |
Storyline | Recoil (Walkthrough) • Lost Cause (Walkthrough) • Secret War (Walkthrough) • Building Recon (Walkthrough) DrugLab (Walkthrough) • Motorcade Assault (Walkthrough) • Thin Ice (Walkthrough) • Downed Pilot (Walkthrough) Hankagai (Walkthrough) • Turn of the Crank (Walkthrough) • Alamo (Walkthrough) • Rise Hard (Walkthrough) |
Extras | Fastline (Walkthrough) • Truth in Chaos (Walkthrough) • Run! (Walkthrough) • Pipe Dream (Walkthrough) Sandstorm (Walkthrough) • Miami Heat (Walkthrough) |
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